GAME FACT SHEET
- Release Date
- August 29th 2023
- Available Languages
- English, Japanese, French, German, Spanish, Korean, Russian, Simplified Chinese, Traditional Chinese, Brazilian Portuguese
- Players
- Single player
- Regular Price
- 34,99USD
- Ratings
History
Continuing on the Sabotage journey of developing games that blend retro aesthetics and modern game design, invigorated and motivated by The Messenger’s overwhelmingly positive response, it was time for the real, big challenge. To make a turn-based RPG that would pay homage to the greats of the 90’s, while bringing enough novelty to be its own thing. All of our games taking place in a shared universe, we cannot wait to show you all the stories we can tell with the richness of the world and the sheer amount of characters that an RPG entails.
Features
- Engaging turn-based combat. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic “locks” system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
- Unshackled traversal. Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
- A story rich adventure. Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
- A world you can touch. There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”…..every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
- Full-on dynamic lighting. Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Videos
Sea of Stars | Official Launch Trailer
Sea of Stars | Release Date Announcement Trailer
Sea of Stars | Demo Playthrough + Q&A Stream (February 2023)
Keyart & Illustrations
Screenshots
Logo
Selected Articles
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"I picked up the 40-minute demo immediately after the Direct and am happy to report it's brilliant."
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"Somehow, Sea of Stars Plays Every Bit as Good as It Looks"
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"The combat and puzzle-solving portions of the demo hint at a game with a solid mechanical skeleton."
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"The world showcased in Sea of Stars' latest demo hits hard on the intricate fantasy realm that classic JRPGs brought to life so well."
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"Sea of Stars resonated with me on an emotional level, inviting me to delve deeper, beyond appearances, into the rich symbolic meaning imbued in the colors, and the subtle references [...]"
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"Even with one island as a sample, I can tell that exploring this land is going to be a joy."
Awards & Recognition
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Best Indedendent Game
The Game Awards,
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Best Indie Game
Golden Joystick Awards,
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Best Indie Game
Brazil Game Awards,
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Best Indie Game
Equinox LATAM Game Awards,
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Best Overseas Game
IndiePlay China Indie Game Award,
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Best New Characters
Indie Live Expo 2023,
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Winner of the Best Crowdfunding Campaign of 2020
GamesIndustry.biz,
Credits
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Thierry Boulanger
Co-Founder / Creative Director
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Philip Barclay
Executive Producer / Partner
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Philippe Dionne
Level Designer
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Sylvain Cloutier
Gameplay Programmer
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Frédérik Rodrigue
Gameplay Programmer
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Jeakim Hamel
Technical Artist
-
Pier-Luc Girard
Gameplay Programmer
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Michaël Lavoie
Level Artist
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Jean-Luc Savard
Lead Animator & Character Artist
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Savannah Perron
Animator & Character Artist
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Eric W. Brown
Composer & Audio Designer
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Edouard Diamant-Robert
Animator & Character Artist
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Thommy Snow
Animator & Character Artist
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Bruno Moraes
Animator & Character Artist
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Martin Paré
Animator & Character Artist
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Carl Dubreuil
Integrator
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Jean-Bernard Filion
UX & Graphic Designer
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Axel Béliveau
Level Artist
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Bryce Kho
Senior Concept Artist
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Greg Laszlo
Animator & Character Artist
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Anne-Marie Brassard
Administrative Coordination
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Mathieu Dionne
Content & Community Manager
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Jean-Philippe Bourgoin
Integrator