GAME FACT SHEET
-
- Holiday 2022
-
- English, Japanese, French, German, Spanish, Korean, Russian, Simplified Chinese, Traditional Chinese, Brazilian Portuguese
-
- Single player
-
- (Unannounced)
-
-
History
Continuing on the Sabotage journey of developing games that blend retro aesthetics and modern game design, invigorated and motivated by The Messenger’s overwhelmingly positive response, it was time for the real, big challenge. To make a turn-based RPG that would pay homage to the greats of the 90’s, while bringing enough novelty to be its own thing. All of our games taking place in a shared universe, we cannot wait to show you all the stories we can tell with the richness of the world and the sheer amount of characters that an RPG entails.
Features
- Engaging turn-based combat. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic “locks” system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
- Unshackled traversal. Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
- A story rich adventure. Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
- A world you can touch. There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”…..every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
- Full-on dynamic lighting. Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Videos

Keyart


Screenshots
Logo
Selected Articles
-
"The overall impression from the demo was extremely positive, then; this is certainly a game to watch closely."
-
"And in a nutshell, it feels like Sea of Stars wants to take the best parts of its inspirations to create a game that is all meat, no chores."
-
"These same tenets serve as the backbone of Sea of Stars, which is why the game looks so approachable and enjoyable."
-
"Fast-forward from the game being fully funded well within 24 hours in 2020, the game's shaping up to be an excellent homage and beautiful standalone RPG in 2022."
-
"The game brings the classic charm to a modern audience, with new takes on classic systems, while still giving enough to let the hit of nostalgia crash against you like a wave."
-
"海外産ドット絵RPG『Sea of Stars』プレビューイベントでわかったゲームシステムなどを一挙紹介。クロノ・トリガーやガイア幻想紀からの影響も"
Awards & Recognition
-
Winner of the Best Crowdfunding Campaign of 2020
GamesIndustry.biz,
Credits
-
Thierry Boulanger
Co-Founder / Creative Director
-
Philip Barclay
Executive Producer / Partner
-
Philippe Dionne
Level Designer
-
Sylvain Cloutier
Gameplay Programmer
-
Frédérik Rodrigue
Gameplay Programmer
-
Jeakim Hamel
Technical Artist
-
Pier-Luc Girard
Gameplay Programmer
-
Michaël Lavoie
Level Artist
-
Jean-Luc Savard
Lead Animator & Character Artist
-
Savannah Perron
Animator & Character Artist
-
Eric W. Brown
Composer & Audio Designer
-
Edouard Diamant-Robert
Animator & Character Artist
-
Thommy Snow
Animator & Character Artist
-
Bruno Moraes
Animator & Character Artist
-
Martin Paré
Animator & Character Artist
-
Carl Dubreuil
Integrator
-
Jean-Bernard Filion
UX & Graphic Designer
-
Axel Béliveau
Level Artist
-
Bryce Kho
Senior Concept Artist
-
Greg Laszlo
Animator & Character Artist
-
Anne-Marie Brassard
Administrative Coordination
-
Mathieu Dionne
Content & Community Manager
-
Jean-Philippe Bourgoin
Integrator