Sabotage Studio

GAME FACT SHEET

Release Date
Holiday 2022
Available Languages
English, Japanese, French, German, Spanish, Korean, Russian, Simplified Chinese, Traditional Chinese, Brazilian Portuguese
Players
Single player
Regular Price
(Unannounced)
Ratings

History

Continuing on the Sabotage journey of developing games that blend retro aesthetics and modern game design, invigorated and motivated by The Messenger’s overwhelmingly positive response, it was time for the real, big challenge. To make a turn-based RPG that would pay homage to the greats of the 90’s, while bringing enough novelty to be its own thing. All of our games taking place in a shared universe, we cannot wait to show you all the stories we can tell with the richness of the world and the sheer amount of characters that an RPG entails.

Features

  • Engaging turn-based combat. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic “locks” system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
  • Unshackled traversal. Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
  • A story rich adventure. Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
  • A world you can touch. There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as “Wheels”…..every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
  • Full-on dynamic lighting. Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.

Videos

Screenshots

Download asset kit

Selected Articles

Awards & Recognition

  • Winner of the Best Crowdfunding Campaign of 2020

    GamesIndustry.biz,

Credits

  • Thierry Boulanger

    Co-Founder / Creative Director

  • Philip Barclay

    Executive Producer / Partner

  • Philippe Dionne

    Level Designer

  • Sylvain Cloutier

    Gameplay Programmer

  • Frédérik Rodrigue

    Gameplay Programmer

  • Jeakim Hamel

    Technical Artist

  • Pier-Luc Girard

    Gameplay Programmer

  • Michaël Lavoie

    Level Artist

  • Jean-Luc Savard

    Lead Animator & Character Artist

  • Savannah Perron

    Animator & Character Artist

  • Eric W. Brown

    Composer & Audio Designer

  • Edouard Diamant-Robert

    Animator & Character Artist

  • Thommy Snow

    Animator & Character Artist

  • Bruno Moraes

    Animator & Character Artist

  • Martin Paré

    Animator & Character Artist

  • Carl Dubreuil

    Integrator

  • Jean-Bernard Filion

    UX & Graphic Designer

  • Axel Béliveau

    Level Artist

  • Bryce Kho

    Senior Concept Artist

  • Greg Laszlo

    Animator & Character Artist

  • Anne-Marie Brassard

    Administrative Coordination

  • Mathieu Dionne

    Content & Community Manager

  • Jean-Philippe Bourgoin

    Integrator