Sabotage Studio
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Love at first sight

Love at first sight

Thierry is four, and his brother receives an NES for his birthday. In true 90s kids fashion, they are both instantly hooked. Being two years older than Thierry,... read more

Thierry is four, and his brother receives an NES for his birthday. In true 90s kids fashion, they are both instantly hooked. Being two years older than Thierry, his brother soon learns to tell him there are hidden secrets in the pitfalls so that he would die and have to pass the controller.

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An unexpected visit, an unexpected surprise

An unexpected visit, an unexpected surprise

Thierry's grandfather shows up unannounced with a paper bag full of NES games, out of which he gets to keep six. Little does he know, many of what would become ... read more

Thierry's grandfather shows up unannounced with a paper bag full of NES games, out of which he gets to keep six. Little does he know, many of what would become cult classics are in there: Metroid, Little Nemo the Dream Master, Super C, Megaman 2, Zelda, and even some deep cuts like Super Team Games!

At the end of a most magical afternoon playtesting what feels like an infinite pile of wonders, the sixth and final pick was either going to be Ninja Gaiden 2 or Castlevania 3. Seven years old Thierry chooses Ninja Gaiden 2, a game that hits him so hard he starts getting up earlier so he can play it even before school. The beautiful and dark richness of Ninja Gaiden's world, its music, challenge, story and rewards plant a seed that gives birth to an obession he has yet to get over to this day. From this initial spark, over the years he comes into contact with his need to escape from the anxieties induced by too much shaming, and the power games have to provide coping for those in need, as well as entertainment for those in want.

Midway through elementary school, armed with a complete inability to draw and a dream to one day entertain the universe, a fantasy world starts to build in Thierry's mind.

Thierry experiments with multiple avenues in life

Thierry experiments with multiple avenues in life

A teen in the early 2000s, Thierry assumes that video games are not a reasonable career path, and slowly gives up on his imaginary world. The urge to create as ... read more

A teen in the early 2000s, Thierry assumes that video games are not a reasonable career path, and slowly gives up on his imaginary world. The urge to create as a team and help people unwind is still a core driver of his, so he develops other interests.

He spends roughly 7 years playing drums in punk rock bands, studying to become a professional cook, and working in kitchens. While on a trip he meets a wise chef who helps him realize cooking is not his true calling, and entirely gives up. Hindered by severe ADHD, and having no record of any ability to do homework or study diligently, he doesn't have the courage to undertake the long journey of a computer science degree to pursue his dream.

He is at a loss on what to do with his life.

Prince of Persia: Sands of Time comes out

Prince of Persia: Sands of Time comes out

A world class title is made in Montréal, a city close to Québec. It seems a serious career in games is possible in this little province after all. There is hope.

Meanwhile, Steam (Valve) changes the game

Meanwhile, Steam (Valve) changes the game

Steam opens up the digital distribution of games with their store front, making it possible for smaller studios to get started, reach their audience and become ... read more

Steam opens up the digital distribution of games with their store front, making it possible for smaller studios to get started, reach their audience and become sustainable businesses. Lowering the barrier to entry is pivotal for the gaming market: a great idea, programming skills and a lot of focus can now be enough to get a shot on the market.

In 2007, 112 new games will come out on Steam.
In 2020, 10263 new games will come out on Steam.

Thierry meets Dunlay

Thierry meets Dunlay

Thierry and Dunlay meet at work and become fast friends, bonding over gaming. They move in together, and over the next couple of years video games take the stag... read more

Thierry and Dunlay meet at work and become fast friends, bonding over gaming. They move in together, and over the next couple of years video games take the stage just like during their respectives childhoods.

The binge is on in the era of World of Warcraft and Twilight Princess.

Thierry and Dunlay go to Game Dev School

Thierry and Dunlay go to Game Dev School

After spending two years in carefree denial of adulthood, Thierry and Dunlay decide to shoot for the dream. A local school, Collège Bart, offers a 1 year course in games programming.

They enroll.

Pac meets Dunlay and Thierry at the gamedev school

Pac meets Dunlay and Thierry at the gamedev school

At school they meet Pac, who Thierry approaches because he has a Blind Guardian shirt. The friendship is instantaneous and very symbiotic. Pac is more on the sh... read more

At school they meet Pac, who Thierry approaches because he has a Blind Guardian shirt. The friendship is instantaneous and very symbiotic. Pac is more on the shy side but wants to have fun, and Thierry needs to learn how to do homework and study.

He will be forever grateful for Pac, without whom he absolutely would have failed school and given up on his dream. Along with Dunlay, they all get their degree.

Thierry starts working on Darkest Night as a school project

Thierry starts working on Darkest Night as a school project

The first school project is to design and solo dev a very small 2D game. Not sure what to make, Thierry draws from the fantasy world he had been imagining in hi... read more

The first school project is to design and solo dev a very small 2D game. Not sure what to make, Thierry draws from the fantasy world he had been imagining in his earlier years and starts working on "Darkest Night", a very early version of what would 10 years later become The Messenger.

Before even finishing their 1-year program, the trio get their first job as Gameplay Programmers at a local game studio

Before even finishing their 1-year program, the trio get their first job as Gameplay Programmers at a local game studio

The game servicing industry is booming in Québec City. About two thirds of the way into their one year program, Dunlay, Pac and Thierry get a guaranteed job at a local studio.

Making friends, gaining experience

Making friends, gaining experience

Over the next 7 years years, the trio is split on different projects. Thierry learns the ropes of production and becomes lead programmer on teams ranging from 7... read more

Over the next 7 years years, the trio is split on different projects. Thierry learns the ropes of production and becomes lead programmer on teams ranging from 7 to 40 devs.

Frédérik (Fro) and Sylvain (Sclout) are assigned to his team as soon as they join the company, and together they develop their own way of approaching production. A love for quality, a focus on gameplay, and the importance of meeting deadlines not by crunching, but rather planning carefully and making a point to communicate clearly.

Meanwhile, the Canada Media Fund (CMF) is launched

Meanwhile, the Canada Media Fund (CMF) is launched

Before there was a mature ecosystem with first party exclusivity deals and publishers hunting for new titles to add to their portfolio, it was a real puzzle to ... read more

Before there was a mature ecosystem with first party exclusivity deals and publishers hunting for new titles to add to their portfolio, it was a real puzzle to gather the financial means to work fulltime on a video game project with a small team.

The Canada Media Fund is launched, with the goal of supporting innovation in digital medias. This makes it much more viable for a studio to get started with funding, provided it can prove the potential of its idea. Over the years, the CMF would play a big role in helping the ecosystem grow into what it is today.

Over a bit more than 10 years, they funded 634 Canadian games.

Philippe (Dzidzi, not to be confused with Phil) and Thierry meet

Philippe (Dzidzi, not to be confused with Phil) and Thierry meet

Dzidzi, a veteran level designer having worked on two Prince of Persia titles along with the first Assassin's Creed joins the studio on the same project as Thie... read more

Dzidzi, a veteran level designer having worked on two Prince of Persia titles along with the first Assassin's Creed joins the studio on the same project as Thierry, who recognizes his name from game credits and is instantly starstruck.

Over several months, Dzidzi is very generous with his time and expertise, and validates Thierry's dream of becoming a designer. To this day, even though they are now the closest of friends, Thierry is still starstruck (though to be fair Dzidzi was on a panel with Hideo Kojima once).

Philip (Phil, not to be confused with Dzidzi) and Thierry meet

Philip (Phil, not to be confused with Dzidzi) and Thierry meet

Phil appears to drop out of nowhere. A tech-meets-marketing wizkid who has been in the startup world for the past 5 years, now looking for a bit of stability. H... read more

Phil appears to drop out of nowhere. A tech-meets-marketing wizkid who has been in the startup world for the past 5 years, now looking for a bit of stability. He takes a job as junior project manager, and is very curious and respectful of the different crafts, while demonstrating experience and potential that is lost on the current context.

Thierry and him start hanging out and quickly acknowledge that they are meant to take each other to the next level. They go on long drives, day dreaming about launching a studio with the talented friends they met in recent years.

Thierry pitches The Messenger to his employer, gets rejected

After pitching The Messenger to his employer, Thierry is told it is "irrelevant, a terrible idea, and the proof he will never be a designer and should stick to coding".

It seems starting a studio is the only option indeed.

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Gaining more experience, making more friends

Gaining more experience, making more friends

Now with the distant goal of starting a studio in mind, Thierry keeps an eye out for talent in other crafts who seem cut from the same cloth as the ones he alre... read more

Now with the distant goal of starting a studio in mind, Thierry keeps an eye out for talent in other crafts who seem cut from the same cloth as the ones he already knows. He sees Michaël working on his pixel art personal project during lunch one day and introduces himself!

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Dzidzi and Thierry turn game nights into gamedev nights

Dzidzi and Thierry turn game nights into gamedev nights

Dzidzi and Thierry are now very good friends. Every wednesday night is locked for gaming together. Eventually they scratch the retro itch and Thierry opens up a... read more

Dzidzi and Thierry are now very good friends. Every wednesday night is locked for gaming together. Eventually they scratch the retro itch and Thierry opens up about Ninja Gaiden. Turns out it was a big one for Dzidzi as well!

Since the two of them combined cover the basic crafts (Thierry code + game design, Dzidzi illustration + level design) they decide to start working on that ninja platformer idea that had been so poorly treated back in gamevdev school years ago, and so harshly received at work months ago.

For a few months they work on it evenings and weekends, mostly playing around with the cloudstep mechanic.

Sclout goes to a pirate metal festival and meets Eric

Sclout goes to a pirate metal festival and meets Eric

Sclout posts a picture with him on Facebook. Thierry asks about it because of the GameBoy label, which leads him to discovering chiptune dance metal. He finds i... read more

Sclout posts a picture with him on Facebook. Thierry asks about it because of the GameBoy label, which leads him to discovering chiptune dance metal.

He finds it so catchy that he adds "And Rainbowdragoneyes (Eric) will make the music" to his daily daydream rant to Sclout about their future studio which, at this point, was still considered a fantasy.

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Learning the ropes of business, getting some pixel art in

Learning the ropes of business, getting some pixel art in

Michaël joins the unofficial team to provide proper pixel art for the prototype working with Dzidzi and Thierry. Meanwhile, Phil starts a small design and mark... read more

Michaël joins the unofficial team to provide proper pixel art for the prototype working with Dzidzi and Thierry.

Meanwhile, Phil starts a small design and marketing agency called PLÉ, and invites Thierry as a partner so he can learn the ropes of business.

NightShroud?

NightShroud?

The protoype is feeling good and things are getting real. A bit too excited and eager to get formalities out of the way, Thierry names the would be studio NightShroud and Michaël makes a logo for it.

Eric has a gig in Québec city, Thierry hopes he can meet him

Eric has a gig in Québec city, Thierry hopes he can meet him

Sclout, Fro and Thierry go to the show, hoping Eric will simply walk off after his set and be open to talking, which literally happens just like that. The conve... read more

Sclout, Fro and Thierry go to the show, hoping Eric will simply walk off after his set and be open to talking, which literally happens just like that. The conversation is very brief, and very promising.

Thierry: "Hey Eric, nice set."
Eric: "Hm-hm."
Thierry: "So... I've been a game developer for about 8 years..."
Eric: "I like where this is going."
Thierry: "And I'm starting this indie studio to make retro sty-"
Eric: "Yes I will make your music."

Phil and Thierry have lunch with Martin

Phil and Thierry have lunch with Martin

Now armed with catchy music, it is becoming clear that The Messenger will happen and deserves to be more than a hobby project. Philip suggests showing it to Mar... read more

Now armed with catchy music, it is becoming clear that The Messenger will happen and deserves to be more than a hobby project.

Philip suggests showing it to Martin, who has experience with funding through the Canada Media Fund.

They have never worked together despite having been at the same studio for years, but Thierry and him did bond over a NOFX shirt once, so Martin takes the meeting.

Seeing the prototype and hearing the vision for retro aesthetics and modern design in a work environment with minimal management, he falls in love instantly and decides to quit his job to start this thing with Phil and Thierry.

Thierry and Martin first talk publicly about The Messenger during the Startup Numix pitch session

Thierry and Martin first talk publicly about The Messenger during the Startup Numix pitch session

After giving the pitch, they learn of the one precondition to accepting the prize, which is for the company to be incorporated. While NightShroud was a good pl... read more

After giving the pitch, they learn of the one precondition to accepting the prize, which is for the company to be incorporated.

While NightShroud was a good placeholder, it didn't mean much. With the goal of accepting a cash prize to bootstrap the studio in sight, the brainstorm to name and officially found the company is on. They are looking for something that will work both in French and English, while also being an acknowledgement of the thing they bonded over other than gaming: punk-rock.

They quickly vote for Sabotage.

Phil quits

Exhausted from the startup life, and confident that The Messenger will happen even without him, Phil leaves for a comfortable day job to see what it's like. Okay Phil.

Play video

Thierry and Martin officially create the company Sabotage Studio Inc.

It is now Officially Official! Thierry is to be game director, designer and writer, while Martin focuses on networking, funding through the Canada Media Fund, ... read more

It is now Officially Official!

Thierry is to be game director, designer and writer, while Martin focuses on networking, funding through the Canada Media Fund, and anything he can think of to let everyone else focus on creating the games such as paying rent and organizing special events.

Thierry and Martin officially create the company Sabotage Studio Inc.

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Thierry starts Sabotage with Martin

Thierry starts Sabotage with Martin

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Martin starts Sabotage with Thierry

Martin starts Sabotage with Thierry

Sabotage wins the Startup Numix 2016 Award

Sabotage wins the Startup Numix 2016 Award

Sabotage wins the Numix for "Most promising startup" and takes home the hefty sum of 5000$.

They are on top of the world.

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Sylvain (Sclout) joins the team

Sylvain (Sclout) joins the team

Sabotage's first employee! Since they met 8 years ago, Sclout and Thierry have stuck together for every milestone of their careers. Wanting total freedom while ... read more

Sabotage's first employee!

Since they met 8 years ago, Sclout and Thierry have stuck together for every milestone of their careers. Wanting total freedom while working on gameplay with Sclout is one of main reasons why Thierry wanted his own studio. Sclout's unique eye for good gameplay remains key to Sabotage's success to this day!

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Eric joins the team!

Eric joins the team!

That catchy Autumn Hills track took us this far, but it will take more to call it a soundtrack. Believing in the project and its odds of getting funded, Eric st... read more

That catchy Autumn Hills track took us this far, but it will take more to call it a soundtrack.

Believing in the project and its odds of getting funded, Eric starts dedicating more time to the project. He wouldn't be a "full time employee" until Sea of Stars, but The Messenger keeps him busy during the downtimes of his touring musician life.

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Sabotage moves into a first office!

Sabotage moves into a first office!

In the roof of a centennial house, Sabotage finds its first office. The "studio" was a simple room with two tables, but it was theirs.

Sclout loved sitting in the window.

Sabotage gets a 100k loan from the bank

Sabotage gets a 100k loan from the bank

Fully believing in their company, and being very serious about taking good care of their One Entire Employee, Thierry and Martin put everything on the line to s... read more

Fully believing in their company, and being very serious about taking good care of their One Entire Employee, Thierry and Martin put everything on the line to secure a 100K loan from the bank.

From now on Martin can focus on CMF funding full time, while Sclout and Thierry do servicing 4 days a week, and spend Fridays working on The Messenger.

CEIM Seattle Mission

CEIM Seattle Mission

A first time pitching since the Numix Awards, The Messenger is presented to Steam, Nintendo and Microsoft during a trip to Seattle with other Canadian indie studios.

Through a contract with Oddworld Inhabitants, the studio can self-sustain

Through a contract with Oddworld Inhabitants, the studio can self-sustain

After their servicing client cancels their contract without warning, Sclout and Thierry start working directly with Oddworld Inhabitants, a gig which will eventually lead to a lot of hiring!

Sclout and Thierry go to San Francisco for the first time

Sclout and Thierry go to San Francisco for the first time

They spend a couple of weeks there working directly under Lorne and Bennie in Oddworld's studio. The two of them along with Sherry are very generous with their ... read more

They spend a couple of weeks there working directly under Lorne and Bennie in Oddworld's studio. The two of them along with Sherry are very generous with their knowledge and Thierry learns a lot about the role of creative director, the dream job he finally has a shot at through Sabotage.

Thierry still looks back on this trip as the gamedev equivalent of going away to train with kung-fu masters.

Sherry, Bennie and Lorne, thank you for everything <3

Dzidzi takes a day off to visit Sabotage

Dzidzi takes a day off to visit Sabotage

Despite having loved his time working on the prototype, Dzidzi is a young father who prefers to stay at his current studio which feels safer. Thierry insists, s... read more

Despite having loved his time working on the prototype, Dzidzi is a young father who prefers to stay at his current studio which feels safer.

Thierry insists, so he takes a day off to visit their small room and play around with the level design tools and plugins Sclout had been implementing. He has fun with them, and can't help but express how great it would be to work on a full production with these tools, and to be with his friends again...

The Messenger gets its CMF funding! 💰

The Messenger gets its CMF funding! 💰

After being rejected twice, The Messenger gets funding for 50% of the development costs. Finding the means to take the project home will remain a challenge, but... read more

After being rejected twice, The Messenger gets funding for 50% of the development costs. Finding the means to take the project home will remain a challenge, but everyone at the studio believes a publisher will be interested if they can only get the game to a point where the vision comes across.

Sclout and Thierry switch to working full time on The Messenger. It is time to ramp up the team, so Thierry initiates conversations with those he had in mind for expanding the team.

GDC 2017

GDC 2017

Used to industry events, Martin organizes Sabotage's mission at GDC 2017. It is a first for Thierry, who is mezmerised and tries to take it all in.

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Pier-Luc joins the team on Oddworld Soulstorm!

Pier-Luc joins the team on Oddworld Soulstorm!

Pier-Luc and Thierry met a little less than a year prior, and the fit was pretty apparent. Pier-Luc had demonstrated interest for tools development in a smaller... read more

Pier-Luc and Thierry met a little less than a year prior, and the fit was pretty apparent. Pier-Luc had demonstrated interest for tools development in a smaller studio, which seemed to be a good fit for the long term as the team planned on eventually working on its own RPG.

He accepts the offer right away.

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Frédérik joins the team on Oddworld Soulstorm!

Frédérik joins the team on Oddworld Soulstorm!

Fro had been eager to join since day one, but knew the studio needed more funding before it could expand. He was already aware of Sea of Stars and simply couldn... read more

Fro had been eager to join since day one, but knew the studio needed more funding before it could expand. He was already aware of Sea of Stars and simply couldn't wait for its production, which was further down the line. The plan was for him to wait until that moment to join.

Seeing as the studio had demand in servicing, he joined as soon as he got the offer, happy to be reunited with his friends.

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Dzidzi joins the team on The Messenger!

Dzidzi joins the team on The Messenger!

Still daydreaming about The Messenger, and of the level designer fantasy of working with a simple yet proper toolset, Dzidzi entertains the thought of joining, ... read more

Still daydreaming about The Messenger, and of the level designer fantasy of working with a simple yet proper toolset, Dzidzi entertains the thought of joining, especially now that the studio has funding and can secure his role as family provider.

He never looked back, except for the occasional bout of disbelief that he might have missed out on this adventure.

Jany lends her graphic design talent to create the logo

Jany lends her graphic design talent to create the logo

Jany was the perfect fit for this mandate. She got the vibe right away, even resonated with it, so there were very few iterations. The current logo was in her f... read more

Jany was the perfect fit for this mandate. She got the vibe right away, even resonated with it, so there were very few iterations.

The current logo was in her first propositions. After it was selected, she revealed it was her favorite amongst the options as well! A true instant hit.

Jany would remain Sabotage's go to for logos, later designing the ones for The Messenger, Picnic Panic, and Sea of Stars!

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Jeakim joins the team on Oddworld Soulstorm!

Jeakim joins the team on Oddworld Soulstorm!

A true master of what is referred to as "tech art", Jeakim had only one ask: that we never tried to manage his schedule. Four years later, we can confirm with S... read more

A true master of what is referred to as "tech art", Jeakim had only one ask: that we never tried to manage his schedule.

Four years later, we can confirm with Sea of Stars' lighting system that magic indeed happens on its own time, with Jeakim often pushing updates at 4am on Sundays, while being nowhere to be seen on Wednesday afternoons.

We love him just the way he is. If you see him, please say hi for us.

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Michaël joins the team on The Messenger!

Michaël joins the team on The Messenger!

Michaël was probably the easiest hire as he had been itching to join full time since the protoype in 2015. His unwavering drive and efficiency remain one of Sabotage's biggest hacks.

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Jean-Luc joins the team on The Messenger!

Jean-Luc joins the team on The Messenger!

Jean-Luc had never done pixel art, but had experience leading art teams and doing character art and animation, which was needed to complement Michaël's level a... read more

Jean-Luc had never done pixel art, but had experience leading art teams and doing character art and animation, which was needed to complement Michaël's level art skills.

Thierry and him hadn't worked together in a few years, then met at a punk-rock show one night. Thierry asked Jean-Luc if he would like to join Sabotage, to which he simply said "sure".

The famous Sabotage baseball tee is born 💪

The famous Sabotage baseball tee is born 💪

An instant classic!

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Ricardo joins the team on Oddworld Soulstorm!

Ricardo joins the team on Oddworld Soulstorm!

Ricardo simply writes in with his resume. He is fresh out of Collège Bart, the same school Thierry had been too. The mood and the timing feel right, it is time... read more

Ricardo simply writes in with his resume. He is fresh out of Collège Bart, the same school Thierry had been too. The mood and the timing feel right, it is time to give back!

Ricardo (and his smile) join the team to work on Oddworld Soulstorm.

Dunlay joins the team on Oddworld Soulstorm!

Dunlay joins the team on Oddworld Soulstorm!

Thierry's long time friend since even before gamedev school, Dunlay reaches out about any opportunities. Realizing how ridiculous it is that they never got a ch... read more

Thierry's long time friend since even before gamedev school, Dunlay reaches out about any opportunities. Realizing how ridiculous it is that they never got a chance to work together despite this whole adventure starting with just the two of them, a place is made for him.

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Carl joins the team on Oddworld Soulstorm!

Carl joins the team on Oddworld Soulstorm!

Dev buddies with Sclout, Fro and Thierry since they worked together on the Skylanders web world back in 2011, it was clear that Carl would be the one to join as... read more

Dev buddies with Sclout, Fro and Thierry since they worked together on the Skylanders web world back in 2011, it was clear that Carl would be the one to join as soon as Sabotage needed QA talent.

Finally, it felt like the whole team was home.

But where the hell is Phil?

Play video

The Messenger is showcased for the first time at MIGS

The Messenger is showcased for the first time at MIGS

The Messenger wins the Gameplay Design and Music Awards at The Montreal Independent Games Festival

The Messenger wins the Gameplay Design and Music Awards at The Montreal Independent Games Festival

The one and only Osama Dorias sees potential in The Messenger right away and gives props to the team. With praise from now not one but two big names, and two awards in a row, the team is ecstatic.

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Our very own Discord server

Our very own Discord server

The dev team are alone on the server for a while. None of us would have guessed it would eventually grow this much, reaching over 16 000 members (as of April 2021)!

The Messenger is officially announced with a trailer, and a front page feature on Polygon

The Messenger is officially announced with a trailer, and a front page feature on Polygon

Jeremy Parish (Retronauts) covers The Messenger's announcement on Polygon and links to the trailer, which gets over 40k views in the first few days along with a... read more

Jeremy Parish (Retronauts) covers The Messenger's announcement on Polygon and links to the trailer, which gets over 40k views in the first few days along with a string of positive comments.

The team can't believe it.

The Messenger is first shown to the international public during PAX South 2018

The Messenger is first shown to the international public during PAX South 2018

A pivotal moment for Sabotage, as Devolver Digital tries The Messenger for the first time and demonstrates interest. It is also the first contact with Jirard "T... read more

A pivotal moment for Sabotage, as Devolver Digital tries The Messenger for the first time and demonstrates interest.

It is also the first contact with Jirard "The Completionist" Khalil, who is blown away by Thierry's pitch and the playable demo.

Jrocthegod, a streamer who plays games with his feet, brings his controller to play the demo. A Kotaku journalist captures the moment and writes an article.

It is becoming increasingly clear that something might happen around our little game.

Sabotage hosts the Flambeau

Sabotage hosts the Flambeau

A staple of Québec City's gamedev scene, studios take turns hosting social events for local devs. When it was Sabotage's turn, a bus full of industry friends f... read more

A staple of Québec City's gamedev scene, studios take turns hosting social events for local devs. When it was Sabotage's turn, a bus full of industry friends from Montréal showed up, making the night extra special.

What a tightnit community!

As a bonus, Savannah showed up at the event hoping to meet the team and let them know she wanted to join. She became fast friends with everyone, and her interview was booked right away.

The contract is signed with Devolver

The contract is signed with Devolver

The "wouldn't it be awesome if" scenario comes true.

We will forever be thankful to Devolver for believing in us so early. MERCI DEVOLVER <3

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Savannah joins to work on The Messenger!

Savannah joins to work on The Messenger!

The interview was super short: Savannah: "I'm fresh out of school but I think what you do is pretty cool and I would like to know what I need to work on to be a... read more

The interview was super short:

Savannah: "I'm fresh out of school but I think what you do is pretty cool and I would like to know what I need to work on to be able to join within 5 years."
Thierry: "It's all about the fit with the team. What do you like other than video games and 2D animation?"
Savannah: "I'm into gore."

A sucker for quality timing in humor, Thierry offers her a job on the spot.

popagenda joins the party

popagenda joins the party

Just as The Messenger gets signed by Devolver, a new PR firm called popagenda is founded by Genevière St-Onge, Nicolas Verge and Marie-Christine Bourdua. Gen i... read more

Just as The Messenger gets signed by Devolver, a new PR firm called popagenda is founded by Genevière St-Onge, Nicolas Verge and Marie-Christine Bourdua.

Gen is a long time friend and ex-colleague of many at Sabotage, and popagenda is ready to take its first project, so they team up!

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The Messenger wins the Grand prize of the Ubisoft Indie Series 2018 🍾

The Messenger wins the Grand prize of the Ubisoft Indie Series 2018 🍾

It was all fun and games until the check didn't fit in the car.

Official announcement that The Messenger will be published by Devolver

Official announcement that The Messenger will be published by Devolver

<3

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The Messenger will launch on Nintendo Switch announcement

The Messenger will launch on Nintendo Switch announcement

The Messenger wins the Best of The Mix Award at GDC 2018

The Messenger wins the Best of The Mix Award at GDC 2018

A very meaningful validation for us, The Messenger wins Judges Pick at the 2018 Media Indie Exchange!

Play video

With five months left until release, the game is starting to get some coverage!

With five months left until release, the game is starting to get some coverage!

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The Messenger is picked up by IndieMegaBooth for Pax East 2018

The Messenger is picked up by IndieMegaBooth for Pax East 2018

Another big validation for us, and a chance for The Messenger to get more attention from the press.

We had some problems with the booth, but thankfully very few people remember "The essenger".

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The studio moves into a new space in Le Réacteur on St-Vallier Est Street

The studio moves into a new space in Le Réacteur on St-Vallier Est Street

Finally, we have our own place downtown!

The owner tells us we could even get an extra area if needed, to which we naively reply that we will "never be more than 10 people."

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Magalie joins Sabotage as a freelance producer!

Magalie joins Sabotage as a freelance producer!

Wearing too many hats, Thierry is overwhelmed on the producer side close to The Messenger's release. Magalie, the shrewdest manager he's ever met, accepts to jo... read more

Wearing too many hats, Thierry is overwhelmed on the producer side close to The Messenger's release.

Magalie, the shrewdest manager he's ever met, accepts to join the team for 3 months to coordinate the localization efforts, along with any project management items she identifies.

Thank you so much Magalie!

Happy Birthday Fro!

Happy Birthday Fro!

Nothing is too much for our teammate, here’s a new car for you!

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Thierry and Martin go to Japan for Bit Summit!

Thierry and Martin go to Japan for Bit Summit!

With a few days to spend before the big event, they see the sights and binge on ramen.

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During the event in Kyoto, Ninja Gaiden designer Hideo Yoshizawa and composer Keiji Yamagishi play The Messenger!!!

During the event in Kyoto, Ninja Gaiden designer Hideo Yoshizawa and composer Keiji Yamagishi play The Messenger!!!

Overwhelmed by the emotions of meeting and receiving praise from his childhood heroes, Thierry ugly cries in the restroom.

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Gen (popagenda) and Martin tackle E3 2018

Gen (popagenda) and Martin tackle E3 2018

Meanwhile, the team is racing to finish the game and make it as good as they can. It is becoming increasingly apparent that the dream just might happen for Sabotage.

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The US press tour for The Messenger is launched!

Martin and Thierry give an interview at Waypoint in Brooklyn, then Thierry heads off to a big press tour in San Francisco with Gen from popagenda. The big highl... read more

Martin and Thierry give an interview at Waypoint in Brooklyn, then Thierry heads off to a big press tour in San Francisco with Gen from popagenda.

The big highlight was the Up At Noon interview, during which Thierry was so nervous he never dared to watch it afterwards.

The US press tour for The Messenger is launched!

Subsequently, the European press tour begins!

Subsequently, the European press tour begins!

Martin attends Gamescom in Germany to bring more hype.

Usually very comfortable during events, he is taken aback by the sheer size of Gamescom and the number of attendees.

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Behind-the-Schemes documentary on The Messenger is released

Behind-the-Schemes documentary on The Messenger is released

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The Messenger team flies to Seattle for the lauch event at PAX West 2018 ✈️

The Messenger team flies to Seattle for the lauch event at PAX West 2018 ✈️

Everyone worked hard. Time to play hard!

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Jirard the Completionist on the big Devolver screen

Jirard the Completionist on the big Devolver screen

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The Messenger launches worldwide on Steam and Switch

The Messenger launches worldwide on Steam and Switch