Thierry's grandfather shows up unannounced with a paper bag full of NES games, out of which he gets to keep six. Little does he know, many of what would become ... read more
Thierry's grandfather shows up unannounced with a paper bag full of NES games, out of which he gets to keep six. Little does he know, many of what would become cult classics are in there: Metroid, Little Nemo the Dream Master, Super C, Megaman 2, Zelda, and even some deep cuts like Super Team Games!
At the end of a most magical afternoon playtesting what feels like an infinite pile of wonders, the sixth and final pick was either going to be Ninja Gaiden 2 or Castlevania 3. Seven years old Thierry chooses Ninja Gaiden 2, a game that hits him so hard he starts getting up earlier so he can play it even before school. The beautiful and dark richness of Ninja Gaiden's world, its music, challenge, story and rewards plant a seed that gives birth to an obession he has yet to get over to this day. From this initial spark, over the years he comes into contact with his need to escape from the anxieties induced by too much shaming, and the power games have to provide coping for those in need, as well as entertainment for those in want.
Midway through elementary school, armed with a complete inability to draw and a dream to one day entertain the universe, a fantasy world starts to build in Thierry's mind.